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Unvanquished

Das Gameplay von Unvanquished und seinen Vorgängern entwickelt sich mit jeder Veröffentlichung weiter. Diese Seite dokumentiert eine Gameplay-Anleitung sowohl für neue Spieler als auch für Spieler früherer Spiele (z. B. GPP Tremulous).

Gameplay Guide

== Building system ==

{{Note|content=See also the Building gameplay page for more details.}}

Each team is given a set amount of structures and build points at the start of the match. These BP are used up to build more structures, and cannot be recovered once structures have been destroyed. Aliens must build leeches and humans must build drills to obtain more during the game.

Returns from drills and leeches decrease over time. It is very important to build some at the beginning of each match.

The more distant drills and leeches are from each other, the more efficient they are in extracting build points. If built too close together, they may conflict with each others and even destroy build points! So, place them with efficiency strategy in mind.

General tips

Also read humans and aliens specific tips.

Humans

The lists for equipment, buildings are in the Humans page.

=Humans tips=

{{TODO|Deduplicate with Humans#Tips.}}

=Building=

=Interface for fighters=
1000px

The first weapons, always this weak Blaster, but can save your life in some situation

The secondary (main?) weapon. On this picture it's the Chaingun

Your Armor, nothing for Basic Armor], L for the Light_Armour|Light Armor, M for Medium Armor, BS for the Battle Suit. '''Always buy armor first'''.

Your '''medikit''', use this! Usualy by the "f" key stroke.

#* If you wear grenade and radar, these also show here.

Your stamina, to run and to jump.

Your health. If it's under 50% you should use your '''medikit'''. May be you should come back to the base too.

The Momentum. This is increased when you kill Aliens and destroy their buildings. This allow you to access more equipment. If Aliens eat your drills or your buildings or humans... you will loose momentum and they will gain momentum. Don't feed them!

#* The small red bar show when stages appends.

How much credit do you have, to buy equipment.

How many charger do you have. In this case there is none more available.

How ammunition still available.

The map, lag, FPS, times, where you are...

=Interface for builder=
1000px

Some information are visible on the fighter interface.

The secondary weapon, the Construction Kit here, not a weapon in fact.

The radar, allow you to give your team the position of aliens

For builder, the BP (Build Points) available. Can be slowly regenerated

How many points to build available. If negative, you can add drills, remove some buildings, destroy Leeches...

The builder can know exactly the health for each human construction

When green, the construction can be deployed at this place.

For Machine gun and Rocket Pod, there is a "red" cone where they can't fire. Aliens can go under these and attack them

Aliens

The lists for forms, buildings are in the Aliens page.

=Aliens tips=

{{TODO|Deduplicate with Aliens#Tips.}}

=Building=

=Interface for Aliens fighters=

1000px

The claws, when you crouch to walk on wall (actually not activated)

Your health, with auto-regenerate (quicker near buildable, specially the Booster)

This claw is filed as your health

The Momentum. This is increased when you kill Humans and destroy their buildings. This allow you to access more morph. If humans destroy your leeches or your buildings or aliens... you will loose momentum and they will gain momentum. Don't feed them!

#* The small red bar show when stages appends.

How much credit do you have, to evolve to another form.

Wich form you are. Actually the Dretch.

The map, lag, FPS, times, where you are...

With the Dretch, and other form too, you should target the humans heads, this will increase damages a lot

The small dot (or cross at impact) show you where you will bit. Don't forget to raise a few when you are a Dretch.

The amount (total) of damages done.

=Interface for Alien Granger=

1000px

Your health, with auto-regenerate (quicker near buildable, specially the Booster)

The claws, when you crouch to walk on wall (actually not activated).

For Granger, the BP (Build Points) available. Can be slowly regenerated

How many points to build available. If negative, you can add Leeches, remove some buildings, destroy Drills...

When activated, the menu can show you what you can build, with the name, the price in BP and a description

The Granger can know exactly the health for each Alien buildings

The shortcut number to select the item (4 in the pic)

This item isn't yet available, it's locked.